Artificial gravity
Artificial gravity is the creation of an inertial force that mimics the effects of a gravitational force, usually by rotation.
Rotational simulated gravity has been used in simulations to help astronauts train for extreme conditions.
Centripetal force
In the context of a rotating space station, it is the radial force provided by the spacecraft's hull that acts as centripetal force. Thus, the "gravity" force felt by an object is the centrifugal force perceived in the rotating frame of reference as pointing "downwards" towards the hull.
By Newton's Third Law, the value of little g (the perceived "downward" acceleration) is equal in magnitude and opposite in direction to the centripetal acceleration.
Differences from normal gravity
From the perspective of people rotating with the habitat, artificial gravity by rotation behaves similarly to normal gravity but with the following differences, which can be mitigated by increasing the radius of a space station.
Human spaceflight
The Gemini 11 mission attempted to produce artificial gravity by rotating the capsule around the Agena Target Vehicle to which it was attached by a 36-meter tether. They were able to generate a small amount of artificial gravity, about 0.00015 g, by firing their side thrusters to slowly rotate the combined craft like a slow-motion pair of bolas.
Artificial gravity has been suggested as a solution to various health risks associated with spaceflight.
Artificial gravity, for its ability to mimic the behavior of gravity on the human body, has been suggested as one of the most encompassing manners of combating the physical effects inherent in weightless environments. Other measures that have been suggested as symptomatic treatments include exercise, diet, and Pingvin suits. However, criticism of those methods lies in the fact that they do not fully eliminate health problems and require a variety of solutions to address all issues. Artificial gravity, in contrast, would remove the weightlessness inherent in space travel. By implementing artificial gravity, space travelers would never have to experience weightlessness or the associated side effects.
Several proposals have incorporated artificial gravity into their design:
Some of the reasons that artificial gravity remains unused today in spaceflight trace back to the problems inherent in implementation. One of the realistic methods of creating artificial gravity is the centrifugal effect caused by the centripetal force of the floor of a rotating structure pushing up on the person. In that model, however, issues arise in the size of the spacecraft. As expressed by John Page and Matthew Francis, the smaller a spacecraft (the shorter the radius of rotation), the more rapid the rotation that is required. As such, to simulate gravity, it would be better to utilize a larger spacecraft that rotates slowly.
The requirements on size about rotation are due to the differing forces on parts of the body at different distances from the axis of rotation. If parts of the body closer to the rotational axis experience a force that is significantly different from parts farther from the axis, then this could have adverse effects. Additionally, questions remain as to what the best way is to initially set the rotating motion in place without disturbing the stability of the whole spacecraft's orbit. At the moment, there is not a ship massive enough to meet the rotation requirements, and the costs associated with building, maintaining, and launching such a craft are extensive.
In general, with the small number of negative health effects present in today's typically shorter spaceflights, as well as with the very large cost of research for a technology which is not yet really needed, the present day development of artificial gravity technology has necessarily been stunted and sporadic.
As the length of typical space flights increases, the need for artificial gravity for the passengers in such lengthy spaceflights will most certainly also increase, and so will the knowledge and resources available to create such artificial gravity, most likely also increase. In summary, it is probably only a question of time, as to how long it might take before the conditions are suitable for the completion of the development of artificial gravity technology, which will almost certainly be required at some point along with the eventual and inevitable development of an increase in the average length of a spaceflight.
Several science fiction novels, films, and series have featured artificial gravity production.
Linear acceleration
Linear acceleration is another method of generating artificial gravity, by using the thrust from a spacecraft's engines to create the illusion of being under a gravitational pull. A spacecraft under constant acceleration in a straight line would have the appearance of a gravitational pull in the direction opposite to that of the acceleration, as the thrust from the engines would cause the spacecraft to "push" itself up into the objects and persons inside of the vessel, thus creating the feeling of weight. This is because of Newton's third law: the weight that one would feel standing in a linearly accelerating spacecraft would not be a true gravitational pull, but simply the reaction of oneself pushing against the craft's hull as it pushes back. Similarly, objects that would otherwise be free-floating within the spacecraft if it were not accelerating would "fall" towards the engines when it started accelerating, as a consequence of Newton's first law: the floating object would remain at rest, while the spacecraft would accelerate towards it, and appear to an observer within that the object was "falling".
To emulate artificial gravity on Earth, spacecraft using linear acceleration gravity may be built similar to a skyscraper, with its engines as the bottom "floor". If the spacecraft were to accelerate at the rate of 1 g—Earth's gravitational pull—the individuals inside would be pressed into the hull at the same force, and thus be able to walk and behave as if they were on Earth.
This form of artificial gravity is desirable because it could functionally create the illusion of a gravity field that is uniform and unidirectional throughout a spacecraft, without the need for large, spinning rings, whose fields may not be uniform, not unidirectional with respect to the spacecraft, and require constant rotation. This would also have the advantage of relatively high speed: a spaceship accelerating at 1 g, 9.8 m/s2, for the first half of the journey, and then decelerating for the other half, could reach Mars within a few days.
This form of gravity is not without challenges, however. At present, the only practical engines that could propel a vessel fast enough to reach speeds comparable to Earth's gravitational pull require chemical reaction rockets, which expel reaction mass to achieve thrust, and thus the acceleration could only last for as long as a vessel had fuel. The vessel would also need to be constantly accelerating and at a constant speed to maintain the gravitational effect, and thus would not have gravity while stationary, and could experience significant swings in g-forces if the vessel were to accelerate above or below 1 g. Further, for point-to-point journeys, such as Earth-Mars transits, vessels would need to constantly accelerate for half the journey, turn off their engines, perform a 180° flip, reactivate their engines, and then begin decelerating towards the target destination, requiring everything inside the vessel to experience weightlessness and possibly be secured down for the duration of the flip.
A propulsion system with a very high specific impulse (that is, good efficiency in the use of reaction mass that must be carried along and used for propulsion on the journey) could accelerate more slowly producing useful levels of artificial gravity for long periods of time. A variety of electric propulsion systems provide examples. Two examples of this long-duration, low-thrust, high-impulse propulsion that have either been practically used on spacecraft or are planned in for near-term in-space use are Hall effect thrusters and Variable Specific Impulse Magnetoplasma Rockets (VASIMR). Both provide very high specific impulse but relatively low thrust, compared to the more typical chemical reaction rockets. They are thus ideally suited for long-duration firings which would provide limited amounts of, but long-term, milli-g levels of artificial gravity in spacecraft.
In a number of science fiction plots, acceleration is used to produce artificial gravity for interstellar spacecraft, propelled by as yet theoretical or hypothetical means.
This effect of linear acceleration is well understood, and is routinely used for 0 g cryogenic fluid management for post-launch (subsequent) in-space firings of upper stage rockets.
Roller coasters, especially launched roller coasters or those that rely on electromagnetic propulsion, can provide linear acceleration "gravity", and so can relatively high acceleration vehicles, such as sports cars. Linear acceleration can be used to provide air-time on roller coasters and other thrill rides.
Simulating lunar gravity
In January 2022, China was reported by the South China Morning Post to have built a small (60 centimetres (24 in) diameter) research facility to simulate low lunar gravity with the help of magnets.
Simulating microgravity
Parabolic flight
Weightless Wonder is the nickname for the NASA aircraft that flies parabolic trajectories. Briefly, it provides a nearly weightless environment to train astronauts, conduct research, and film motion pictures. The parabolic trajectory creates a vertical linear acceleration that matches that of gravity, giving zero-g for a short time, usually 20–30 seconds, followed by approximately 1.8g for a similar period. The nickname Vomit Comet is also used, referring to motion sickness that aircraft passengers often experience during these parabolic trajectories. Such reduced gravity aircraft are nowadays operated by several organizations worldwide.
Neutral buoyancy
The Neutral Buoyancy Laboratory (NBL) is an astronaut training facility at the Sonny Carter Training Facility at the NASA Johnson Space Center in Houston, Texas.
The principle of neutral buoyancy is used to simulate the weightless environment of space.
The NBL tank is 202 feet (62 m) in length, 102 feet (31 m) wide, and 40 feet 6 inches (12.34 m) deep, and contains 6.2 million gallons (23.5 million liters) of water.
Neutral buoyancy in a pool is not weightlessness, since the balance organs in the inner ear still sense the up-down direction of gravity. Also, there is a significant amount of drag presented by water.